﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Yunchang
{
    public class BattleViewCenter  
    {
        private static BattleViewCenter ins;
        public static BattleViewCenter Ins
        {
            get
            {
                if (ins == null)
                {
                    ins = new BattleViewCenter();
                }
                return ins;
            }
        }
        [IFix.Patch]
        public float GetYSpeed()
        {
            return 1;
        }
    }
}